Do you see that guy up there? That’s Ultraxion, the first boss in the second half of Dragon Soul.

Do you know his fight mechanic in Looking for Raid? 25 people stand asscheck to asscheck on that platform while he floats in front of it and we poke him in the eyeballs. Sometimes we have to hit a button.

This kills my FPS.

So, to my fellow LFR lackies: I’m sorry that I only do 15k on Ultraxion. Kill him in revenge for the pain and anguish he hath brought upon my top of lap!

Things that should be illegal in Archaeology

(Sorry for the shitty banner, that area of Feralas is hard to make look good. Also, as you can see, I changed Muir’s hair for a bit. Just…so you know.)

While endlessly grinding archaeology for the recipe for the Vial of the Sands, a number of things have come to my attention about this profession that should, frankly, be unallowed.

It should be illegal to:

-Have a dig site that is so large, you need a flying mount to get from your telescope to your next survey spot with any manner of speed

-To have all four Kalimdor dig sites pop in Un’goro

-To have only nine Nerubian dig sites

-To have the same artifact pop twice in a row

-To have only Night Elf or Troll dig sites pop in Northrend

-To finish the same artifact 13 times

-To be one fragment short of completing a rare artifact with no dig sites for the race available and no keystone

-To get 25 keystones for Night Elves and only 1 for Tol’vir

-To have rare artifacts pop for three different races and then not get those race’s dig sites

-To have that god damn empty slot on the archaeology race overview page

-To only get artifacts that sell for 1 gold for an entire week

-To not get any Tol’vir dig sites to pop after 3 days of doing archaeology

-Hell with it, to have getting the Vial of the Sands recipe be a chance inside a chance inside a chance at all

-For the Draenei to get such shitty rare artifacts

-To have each of the three nodes pop at 3 edges of a very large dig site

-For the telescope to send you in a circle

-To be suddenly borne down upon by a devilsaur or fel reaver and promptly have a heart attack as the level 50/60 within you quivers with fright

-To have all of your dig sites pop at the opposite end of the continent

I imagine more to come eventually. What pisses you off about Archaeology?

The “No Bullshit” PVE Shadow Priest Guide

Every time you look up a good guide for your class it ends up being full of some theorycrafting bullshit I don’t really care about. This aims to help people who feel the same way.

This guide is meant for the level 85 shadow priest. However, it’s rather easy to adapt the information for lower levels.

Talent Tree
Optimal talent tree
This is the tree that’s considered optimal. As you can see, you’ll be left with 2 other points to play with. Some ideas for those 2 points (switch up as necessary):

Finish 3/3 Mental Agility and then 1/3 Inner Sanctum
1/1 Psychic Horror
2/2 Phantasm or 2/2 Paralysis

My talent tree, which doesn’t completely follow the “optimal” tree but has worked well thus far. Silence and Psychic Horror have been incredibly useful in PVE for CC purposes.

Prime: Glyph of Shadow Word: Pain, Glyph of Shadow Word: Death, Glyph of Mind Flay
Major: Glyph of Spirit Tap and then 2 others you like (I recommend Glyph of Mass Dispel, Glyph of Fade, or Glyph of Fear Ward.)
Minor: Glyph of Shadowfiend and then 2 others you like (I recommend Glyph of Levitate, Glyph of Fortitude, Glyph of Fading, or Glyph of Shadow if you want to be able to see your gear while in Shadowform.)

Stat Weightings
Intellect > Spirit/Hit until hit cap > Haste > Crit/Mastery

Hit cap is 17%
Spirit is valued slightly higher than hit, but cloth spirit gear should always be given to a cloth healer
Crit/Mastery are valued roughly equally

Remember that you get 5% extra haste in Shadowform.
If you have a warlock in your group and no druid healer is present, make them give you Dark Intent.

Red: Brilliant Queen’s Garnet OR Brilliant Inferno Ruby
Yellow: Reckless Lava Coral OR Reckless Ember Topaz
Blue: Purified Shadow Spinel OR Veiled Shadow Spinel OR Purified Demonseye OR Veiled Demonseye
Meta: Burning Shadowspirit Diamond
Prismatic: Brilliant Queen’s Garnet OR Brilliant Inferno Ruby

Remember to add sockets to your belt with Ebonsteel Belt Buckle!

Head: Arcanum of Hyjal (requires Revered with Guardians of Hyjal)
Shoulders: Greater Inscription of Charged Lodestone (requires Exalted with Therazane) OR Lesser Inscription of Charged Lodestone if only at Honored with Therazane OR Felfire Inscription if a scribe
Cloak: Enchant Cloak – Greater Intellect OR Lightweave Embroidery if a tailor
Chest: Enchant Chest – Peerless Stats
Wrist: Enchant Bracer – Mighty Intellect
Hands: Enchant Gloves – Haste
Legs: Powerful Ghostly Spellthread OR Sanctified Spellthread if a tailor
Feet: Enchant Boots – Haste
Fingers: Enchant Ring – Intellect (For Enchanters only)

Weapon: Enchant Weapon – Power Torrent OR Enchant Weapon – Hurricane if Power Torrent is too expensive
Offhand Enchant Off-Hand – Intellect (Or something similar – it adds +40 Intellect)

Potions and Flasks
Flask: Flask of the Draconic Mind (If you don’t want to waste a flask, alchemists can pop their Flask of Enhancement on things that don’t require as much spellpower.)

Guardian Elixir: Prismatic Elixir I guess if you’re desperate to have one – there’s not really any good choice.
Battle Elixir: Elixir of Mighty Speed

CD Potion: Volcanic Potion


Shadow Word: Pain -> Devouring Plague -> Vampiric Touch -> -> Shadowfiend -> Mind Blast if Shadow Orb has procced, if not, Mind Flay x2 -> -> Dark Archangel -> Mind Blast when Orb procs -> continue Mind Flaying -> Refresh dots as necessary -> Shadow Word: Death x2 when below 25%

Mind Blast should be cast every time it is on cooldown but ONLY if at least one orb is procced.

Be sure to keep Dark Evangelism up, and to pop Dark Archangel and Shadowfiend every time they’re off CD.

After you have done SW: D twice, continue doing your normal rotation.

On trash that will die quickly: Mind Spike x3 -> Mind Blast -> Shadow Word: Death or repeat as necessary

On AoE pulls: Mind Sear off of the tank

Helpful CDs

If you’re an herbalist, be sure to use Lifeblood.

Shadowfiend is also our only real “combat CD” that we have.

And of course, we benefit from Bloodlust/Heroism/Time Warp/Ancient Hysteria.

Dispersion is great if you’re surrounded by “the bad” and need to get out (examples: the electrical gauntlet in Heroic Deadmines, Deep Breath on Valiona, Murozond’s swirls, the poison maze on Venoxis in Zul’Gurub). You can just float right on over them, then.

And of course, be sure to help your healer by popping Divine Hymn as necessary.

Mana Regen Abilites
Shadow priest mana can be a real bitch. Keep an eye on it.

Use Shadow Word: Death on mobs above 25% in order to get the regen from Masochism. Try to snipe in an SW: D kill in order to proc Glyph of Spirit Tap. These, along with Replenishment, are your main regen abilities.

Use your Shadowfiend. Use Dispersion. Use Hymn of Hope.

Keep Replenishment up at all times.

You can also carry around mana potions. Blood elves, Arcane Torrent’s regen is nothing to sneeze at.

The reverence of PVP

If you direct your attention up above for a minute, you’ll see a screenshot of Muireanne in her transmog gear. As you can see, it’s old raid gear.

The reason I’m talking about this is not to show off; it’s to augment a point I want to make.

When patch 4.3 dropped on Tuesday, a large number of people rushed to the transmogrification NPC. The building was packed; I had to get right up to the platform to be able to click on the NPC without clicking on some wayward tauren or troll with a growth potion on. Sure, partly it’s because the reforger and void storage are there, too, but what was most striking was seeing people run into the building wearing unmatching, ugly, or gear like what everyone else had and come out wearing gear that was uniquely them and represented their character to them – even non-RPers. The reason I like Absolution so much is not only because it looks fantastic on the female belf model, but also because it’s like Muir in RP – shadowed, slightly forbidding, but with echoes of the Light. This was something almost everyone looked forward to, one of the few desires that had thread after thread after thread on the forums asking for it.

But it was not all fun for those in transmogrification land. A lot of people had saved honor to buy their Grand Marshal or High Warlord sets – IE, the vanilla level 60 PVP sets that were faction specific – only to not have them work. At first, everyone thought this was a bug.

But as thread after thread began to emerge and ticket after ticket were posted, the truth came out over a blue post made by Bashiok on the forums.

In essence, this gear cannot be transmogrified by anybody who did not achieve the Feat of Strength associated with that title during vanilla under the old honor system. The people who farmed the honor, who faction changed because they liked the other side’s armor more, the people who earned that gear following the new rules Blizzard had laid down, were simply out of luck. Those who earned the titles, meanwhile, are able to buy replicas of their gear from the vendors in Area 52, who currently supply players with all Burning Crusade PVP gear.

To add insult to injury, post after post was made on the PTR forums about this issue, and there was never a reply made, even though this had been planned all along.

The intent of this restriction is prestige – those who earned the titles can now wear their gear, and nobody else can; see a level 85 transmogged into Grand Marshal’s, and you know that they PVPed in vanilla.

Meanwhile, everybody is able to transmog into old raid gear, like I have, or PVP gear from other seasons. Did I raid Black Temple and Mount Hyal at level 70? Hell no, I farmed it at level 80 with some guildies in the name of RP gear. Did I run Naxx 25 for that lantern when it was relevant? Of course not, I got it a few months ago facerolling it with about 10 other people. Did I slowly farm the badges needed to buy that cloak as an upgrade? I most certainly did not, good sir/madam. (I wouldn’t have worn it anyways since it’s a strength cloak, but…moot point.) I could have at least gotten that dagger, a drop from Heroic Magister’s Terrace, when I was on level? Unfortunately no – I farmed it every day for about 2 weeks simply walking past all of the trash. In fact, the only piece of Transmogged gear I got legitimately is the wand, the one piece I’ll see less, the one piece of gear I’ll only see when I fat finger “2” instead of “1” or “3,” the one piece of gear from Tyrande’s Well of Eternity quest – even the boots were bought off-level from the auction house! The gear Muir wears in screenshots around this blog is tier 10.5, and I definitely didn’t earn that when ICC was relevant.

But Blizzard has decided that it’s okay for us to wear this old gear, even though it’s easy to get – but it used to be hard. Meanwhile, the level 60 gear is restricted, because it’s easy to get now, but used to be hard.

Sound unfair? Probably because it is.

I’ve played this game since vanilla. Yeah, part of me wears it as a badge of honor, but in vanilla I was a nobody. I played a mage. I got to level 50 and then had computer problems. I deleted that mage when I started playing in BC, when I made the first incarnation of Muireanne as Muirgen on another server.

And I was a bad player in PVP, but I got up to knight, almost to knight-lieutenant, a rank that would have allowed me to now wear the mage Alliance Field Marshal gear on that character (you know, if I still had her. I regret deleting her every day). I was bad at PVE, I was certainly bad in PVP, but that didn’t matter. Because the PVP system in vanilla didn’t take skill, it took time.

Here’s how the PVP system worked in vanilla:

Whenever you or someone in your group killed someone, you got an honorable kill if their level wasn’t gray to you. The more damage you did to that enemy, the more “honor contribution,” or “CP,” points you got. You could also get more CP from killing high-ranked players and from fulfilling battleground objectives.

During server maintenance, all your CP was calculated and you were ranked according to other players on your server. The higher your standing, the more ranking points you got, and the more ranking points you got, the higher your rank. The higher your rank, the more goodies you got, like gear.

This means that all you had to do was spend lots and lots of time in battlegrounds going AFK and sometimes emerging to do damage. (It also means BG healers were screwed.)

I’m not going to say that Grand Marshal or High Warlord were easy to obtain. They were stupidly difficult, simply because of the time you had to invest into it. This brings to light another point: cheating.

A lot (but not all, a number of people did do it legitimately) cheated their way to their rank. The most common form of this was account sharing – while they had to go attend to their life, their friends were the ones getting them into battlegrounds 24/7. I know people who did this; I was even asked to do it at one point (I said no, because naive me though you actually needed skill until I learned the truth); a lot of people who’ve played since vanilla will say that they at least knew somebody who cheated their way to their rank.

So we have a large percentage of the population then who never did all the work required to get their gear. A large amount of those people have since quit the game, a number of them even selling their accounts. So what was a small population in WoW then is even smaller now. I don’t know a single person anymore who got to either of those ranks, and that’s across 3 servers.

Meanwhile, there’s another group of people at max level who didn’t BG all day, but who did something else: the raiders.

The raiders, like the PVPers, put a lot of time into the game. If you wanted an epic set in vanilla, you worked hard for it. Epics were a symbol of prestige, and the raid gear, like the PVP gear, was iconic for that reason as well.

Raiders could spend hours plugging away, not just per week, but even per night. Out of raids, that time was often spent farming for the materials for their potions, enchants, and more so they could be better raiders. Instead of spending all day sitting in the throne room in Stormwind or the hall in Orgrimmar queueing for battlegrounds, the raiders were out questing in Silithus (well – mainly Silithus), picking flowers, mining ore, and cooking up varied recipes. They were the ones running Dire Maul or Blackrock Spire or Stratholme 5 times a day. They were the ones experiencing what the game had to offer, and spending up to 4 or 5 hours a night struggling against a boss with 39 other people. And with such a large group, there was plenty of competition to be had – there was no token system, and only 2 pieces of each tier dropped on each boss, except the end boss. Good luck winning your cloth robe – there’s 10 other cloth wearers who want it just as bad as you, maybe even a few druids down on their luck.

But when BC came out, those raids and that PVP gear became irrelevant. There were new raids to be run, new PVP matches (arenas) to be won. Tier gear and GM/HWL gear was cast aside for new tier gear and arena gear. Yeah, it was nice to be able to show off your title and things, but most people looked back on that old honor system and that old style of raiding with an air of “good riddance.” The old GM/HWL gear was made available for honor points, no longer requiring the old rank. A lot of people ended up buying it to level in – people like me, who earned it by playing fair with these new rules on their new characters.

But the fact remains that the vanilla PVP gear and old tier gear is some of the best-designed gear in game. It’s almost universally agreed upon. So when transmog was announced, a lot of people saved up honor to purchase the sets, hoping that one day they could kill Deathwing while looking even more badass, while looking like a true soldier of the Alliance or warrior of the Horde. Only to learn that because they hadn’t PVPed during vanilla, they couldn’t wear that gear. They could sure wear that vanilla tier gear though, even though they weren’t there for that either!

Can you understand the anger and see the problems?

Draenei shamans and blood elf paladins who weren’t faction changes automatically excluded forever from their sets, because there was no way for them to exist before then. PVPers who had just been a tiny bit too late, but earned it later on while at level, now told their work was worthless. People who got the honor at max level, some even faction changing, now learning that they should have just spent it elsewhere. People who got the gear legitimately with the new rules, now told that they’re just not worth as much as the older players. And old school raiders seeing everyone transmog into gear they had to work just as hard to earn when it was relevant, made out to seem like lesser players because they didn’t PVP, while the PVP gear is an exclusive club.

A lot of old school PVPers complain about how they have nothing for people to recognize them by, for prestige, and this is even more true now that the titles are available through rated battlegrounds. But raiders have never had anything for recognition other than their tier, and there were never any complaints about it. It simply wasn’t important, just like it wasn’t important to old school PVPers when the gear they worked hard to obtain was now easily available to anybody leveling through Outland. There were simply bigger fish to fry.

Because what does it mean to be an old schooler that achieved those? That you had a lot of time? That you really, really liked the game? Or sometimes that you just cheated so you could make yourself out to look better than others?

This is where the root of the problem is. The people for this restriction are people who got the Feat of Strength, who now want to be in their club and lord it over those for whom it was simply impossible (like vanilla BG healers, who just weren’t doing the damage required for the CP). These people are recognized for their work, while the other people are pretty much told “yeeaaah….but it just wasn’t as prestigious for you guys. Everyone else can wear your gear if it drops for them after soloing Molten Core.”

Bashiok made a point that people are still putting in work to get the tier gear – but the fact is, they’re putting in just as much work to get the tier gear as they are to get the PVP gear under the new system. Just like how I can grab 2 level 85 friends and mash my face against the keys all the way through BWL, I can solo queue for a BG and get the honor needed just as quickly. They’re both easy, they’re both trivial.

By propping the PVPers up on a pedestal like this, Blizzard completely disregards the work and time that was put in by raiders in pursuit of their tier. It makes them look like they’re playing favorites, whether it’s their intention or not. By making the ability to transmog the gear a VIP club, every single player who joined after patch 2.0.1, every single BG healer who couldn’t Moonfire spam fast enough or cast enough smites in between heals to get the CP, every single raider, every single person that farmed the honor with the intent to transmog it, has now been alienated. This speaks to not the majority of players, but to a very narrow minority, the minority of people who actually got the feat, and has since stayed around until now. It speaks to an even narrower majority of people – the ones who got their feat legitimately. Which is what this is supposed to reward, right? The time and “effort” players put in doing BGs to grind their rank, not the “time and effort” people spent giving a buddy ten bucks to play WoW for an hour or so for them while they went to eat or something?

It speaks to, I think, a much larger problem in general – a problem where PVPers are often rewarded or given prestige (honor sets frequently made unattainable to those who didn’t PVP that season – when’s the last time a tier was made unavailable to those that didn’t do it while it was relevant? Never), while those who raided are left finding their gear easier and easier to obtain, their content easier and easier to run. And while the argument of “welfare epics” is not for this article, it begs the question – why, Blizzard? Why are PVPers, who really don’t have to know their class if they aren’t doing 2v2s, constantly given honor (I made a punny!) and glory while those of us who just want to spend their time killing internet dragons aren’t appreciated as much? I don’t know about you, but that guy kicking in his own factionmate’s face in an arena isn’t the one killing Deathwing.

And in the end, why is it even a big deal? This was never an issue before, when the gear was made easier to obtain, when you decided there was no reason to restrict it anymore, because it was no longer relevant. Now that you’ve restricted it, the vanilla PVPers have decided to cry “Yay! A bone for us, in appreciation for the work we did!” I PVEed through vanilla in preparation for raiding (obviously never got to it), and I never revered the PVPers, I revered the PVEers. The raiding guilds were the exclusive club I and many others wanted to get into, but couldn’t because you had to be good. Where’s their bone? Oh, right, they don’t get one – they, apparently, don’t deserve one, in a silly, unbalanced way. And they never cared. Neither did the PVPers, until their titles were made available to everyone again; neither did the PVPers, until they were given something to gloat about. The number of PVPers who have presented themselves as nothing more than a whiny playerbase whose response to everything is “QQ more newb” is honestly astonishing. (I KNOW that’s not all PVPers, but the ones who’ve spoken up about it have been.)

I can blow apart Sunwell with about 7 people whose only knowledge of raid mechanics is pretty much “don’t stand in the fire” and, in fact, do so quite frequently. I can farm honor with the same amount of work. If Blizzard regrets lifting the rank restrictions, then they should not make that gear available to people who use it to level. Because nobody bats an eye at a level 60 in Grand Marshal, but suddenly now an 85 who bought the gear at ANY point after vanilla and just wants to look like they’re wearing it is now a lesser player because they didn’t participate in an archaic, user-punishing system and joined at ANY point after vanilla, even an hour after 2.0.1 was released? How rich.

And yet, dungeon set 1 is made available for anyone. I spent a long time trying to farm Devout at level 60, I put hours into that too – how’s about I’m the only one who gets to wear it along with the other people who farmed it at level? (I can’t now because I vendored most of it, but….) It isn’t a 2 way street. You can’t prop the PVP achievements up on a pedestal by offering them special rewards, and then deny that same treatment to the other half of your playerbase. Consistently, the PVPers are revered, while the PVEers are left waiting, idling by, for new raids, new gear, and new content for them to have fun with, farming every night and dealing with every stupid wipe, every near-kill, every nerf and buff.

Half of the reason for putting in transmogrification was to encourage players to experience old content, and to keep items from languishing in the past, gathering dust in player’s banks or sold to a vendor. Now the 60 PVP sets – once 2 of the most prestigious sets in game – have gone the way of every quest green we got before this patch: used until something with better stats comes along, and then sold to a vendor, sharded, or tossed into the bank, where it sits, moldy and forgotten, until the day the World of Warcraft servers go offline for the last time.

You’ve met with a terrible fate, haven’t you?

A Priest Transmog Guide, Part 1: Dungeons, Raids, & Recolors

Over the next day or so I’m going to be making a (hopefully) comprehensive guide to not only the “official” priest sets, but also a number of sets that I think would just be good for priests in transmogrification and roleplay. We’re lucky enough that almost all of our sets look fantastic.

Do note that these posts will be rather image-heavy, with large images. They’re all on the blood elf female model by default, they seem to be the best for display purposes.

These sets are only for looks, not stats, so, say, on the priest level 70 Brutal set, I’ve included only the matching Mooncloth belt, and not the Silk belt, which is what a shadow priest would pick. I’ve also done my best to find matching belts and boots for those sets beyond tier 3. (By “matching” I mean “matches it exactly and is the same ilevel or in the same tier of raiding.) I’ve also used the DPS set names by default, but if you want the healing names, pretty much just throw “raiment” wherever it says “regalia” and you’re good to go. I also haven’t bothered to list pants or matching bracers, since you can’t see them on any of the sets, but if you want them then I can find them.

I haven’t included tier 13, as the files aren’t out yet. Once those are I’ll update this list retroactively, because I’m OCD it might be helpful.

I find that a lot of transmog guides are confusing or not comprehensive (for example, don’t list where lookalikes can be found) so I hope this is helpful to you all!

Vanilla Dungeon Sets

Dungeon set 1 was previously available from high-end vanilla dungeons, and set 2 was an upgrade of those items via quests. When Cataclysm came these items were removed from the game for, apparently, no reason, but they will be re-added in 4.3 – only this time, they’ll be obtainable from the Darkmoon Faire, as vanity items only (they won’t have stats). Since we don’t know much about these, I don’t have any sources to list right now, other than to hang around there once the patch hits.

Burning Crusade Dungeon Sets

Click the image for a larger version.

Dungeon set 3 is intended to be for priests only and has priest stats on it. (I believe it used to have a Priest class restriction, too.) 3B is intended to be used by all three cloth classes. The reputation set is available only to priests and is geared for PVP, but obtained by PVE.

Dungeon Set 3
Helm: Hallowed Crown, Harbinger Skyriss, Arcatraz
Shoulders: Hallowed Pauldrons, Grandmaster Vorpil, Shadow Labyrinth
Chest: Hallowed Garments, Murmur, Shadow Labyrinth
Hands: Hallowed Handwraps, Warchief Kargath Bladefist, Shattered Halls

Dungeon Set 3B
Helm: Mana-Etched Crown, Aeonus, Black Morass
Shoulders: Mana-Etched Spaulders, Quagmirran, Slave Pens (heroic)
Chest: Mana-Etched Vestments, Epoch Hunter, Escape from Durnholde Keep (heroic)
Hands: Mana-Etched Gloves, Omor the Unscarred, Hellfire Ramparts (heroic)

Dungeon Reputations
There are two versions of this set: Mooncloth, with healing stats, and Satin, with DPS stats. Since the pieces to purchase are arranged differently I’ve listed both.
Helm: Satin Hood, purchased from Quartermaster Ugronn in Thrallmar or Logistics Officer Urike in Honor Hold at Honored reputation with either OR Mooncloth Cowl, purchased from Almaador in Shattrath City at honored reputation with Sha’tar
Shoulders: Satin Mantle, purchased from Almaador in Shattrath City at honored reputation with Sha’tar OR Mooncloth Shoulderpads, purchased from Fedryen Swiftspear in Cenarion Refuge at honored reputation with Cenarion Expedition
Chest: Satin Robe, purchased from Fedryen Swiftspear in Cenarion Refuge at honored reputation with Cenarion Expedition OR Mooncloth Vestments, purchased from Quartermaster Ugronn in Thrallmar or Logistics Officer Urike in Honor Hold at Honored reputation with either
Hands: Satin Gloves, purchased from Alurmi in Caverns of Time at honored reputation with Keepers of Time OR Mooncloth Mitts, purchased from Nakodu in Shattrath City at honored reputation with Lower City

Vanilla Raid Tiers

Click the image for a larger version.

Vanilla raid tiers can be in a state of limbo. While tiers 1 and 2 are stil there untouched, tier 3 has been removed from the game (it dropped in the original Naxxramas). The Zandalar Tribe set, which was essentially the Zul’gurub “tier” never counted, and has since been removed from the game. The Ruins of Ahn’Qiraj (AQ20) set also never counted as a tier (and really, it was a ring, cloak, and hammer, which is why I didn’t include it) and neither does the Temple of Ahn’Qiraj (AQ 40) set, but we still have it. These tiers can also take a while to get, as they don’t operate off a token system.

Tier 1: Vestments of Prophecy
All set pieces for this tier drop in Molten Core. Molten Core, by the way, is pretty easy for a priest to solo at 85. You can ninjawalk past most of the trash mobs, including the corehounds that have to die at the same time. You might have a bit of problem on Shazzrah due to counterspell, but as long as you keep an eye on your health, you’ll be fine. Make sure you get your attunement! It’s a simple lavaswim through BRD.
Helm: Circlet of Prophecy, Garr OR as a lookalike quest reward from the class quest available at level 50 (see a trainer in the main cities)
Shoulders: Mantle of Prophecy, Sulfuron Harbinger
Chest: Robes of Prophecy, Golemagg the Incinerator
Hands: Gloves of Prophecy, Gehennas
Belt: Girdle of Prophecy, Trash Mobs (the belt is BoE, so you might be able to find it on the AH.)
Boots: Boots of Prophecy, Shazzrah

Tier 2: Vestments of Transcendence
All set pieces for this tier drop in Blackwing Lair. (Except for the pants, which drop off of Ragnaros in MC, if you want those.) BWL would be soloable, but it’s not because of the mechanics of the first two bosses. Luckily, it’s going to be easier to get groups for now with transmog. A lot of classes really like their tier 2 sets, especially rogues. Make sure you get your attunement – this one is long and annoying (you have to run UBRS), but once you have it then you won’t have to do it again.
Helm: Halo of Transcendence, Nefarian
Shoulders: Pauldrons of Transcendence, Chromaggus (BTW, Chromaggus is a popular hunter tame – try to avoid running with those that want him :3)
Chest: Robes of Transcendence, Nefarian
Hands: Handguards of Trascendence, Firemaw, Ebonroc, or Flamegor
Belt: Belt of Transcendence, Vaelastrasz the Corrupt
Boots: Boots of Transcendence, Broodlord Lashlayer

Brood of Nozdormu: Garments of the Oracle
This set is obtained by finishing quests that require you to get a lot of items from the Temple of Ahn’Qiraj, AKA AQ40. And boy, will you be running it a lot. It’s not soloable, either, as far as I know – the twins still need a decently sized group. The quests used to require Brood of Nozdormu reputation as well, but most likely don’t anymore. The quests are picked up from Andorgos, Kandrostrasz, and Vethsera within the temple, just after the first boss. However, you don’t need the quests to get the items, so I’d recommend just waiting to get them until you have them so they’re not in your logs forever.
Helm: Tiara of the Oracle, requires Vek’nilash’s Circlet from Emperor Vek’nilash, 2 Idols of the Sage, 5 Silver Scarabs, and 5 Bone Scarabs
Shoulders: Mantle of the Oracle, requires Qiraji Bindings of Command from Princess Huhuran or Viscidus, 2 Idols of Rebirth, 5 Ivory Scarabs, and 5 Silver Scarabs
Chest: Vestments of the Oracle, requires Husk of the Old God from C’Thun, 2 Idols of Death, 5 Stone Scarabs, and 5 Crystal Scarabs
Boots: Footwraps of the Oracle, requires Qiraji Bindings of Command from Princess Huhuran or Viscidus, 2 Idols of Death, 5 Bronze Scarabs, and 5 Gold Scarabs

Burning Crusade: Tiers 4 & 5

Burning Crusade introduced a token way of getting gear. Instead of just trying to get the one thing to drop, instead, you’d get the token and then exchange it. This allowed them to introduce multiple version of gear, too, so finally, shadow priests could now have DPS gear. Getting the BC tiers is fairly easy – people love to run these raids. The design of BC gear and raids are consistently hailed as the best.

Tier 4: Incarnate Regalia
You’re in luck on this one. Karazhan can be soloed at 85 (walk past most of the trash mobs – they’re more likely to kill you than the boss. Skip Maiden of Virtue, too, she doesn’t drop a token and her silence effect makes it difficult for a caster to really do anything. Also, cross your fingers and hope your Opera event isn’t Little Red Riding Hood.) and Magtheridon’s Lair can be done by 2 if you’re good. (Try a prot pally and a disc priest. It was amazing.)

Turn in your tokens in Shattrath City to Asuur for Aldor-aligned players or Arodis Sunblade for Scryers-aligned players.

Helm: Helm of the Fallen Defender, Prince Malchezzar, Karazhan
Shoulders: Pauldrons of the Fallen Defender, High King Maulgar, Gruul’s Lair
Chest: Chestguard of the Fallen Defender, Magtheridon, Magtheridon’s Lair
Hands: Gloves of the Fallen Defender, The Curator, Karazhan
Belt: Cincture of Will, Terestian Illhoof, Karazhan
Boots: Boots of the Incorrupt, Shade of Aran, Karazhan

Tier 5: Avatar Regalia
Tier 5 is probably the most popular priest tier, and it’s pretty easy to see why. While you probably would have a difficult time soloing either of these dungeons, like I said, it isn’t too hard to find a group for the BC raids. I couldn’t find a matching belt for this, unfortunately. The Nethershard Girdle from Moroes in Karazhan sort of matches if you look at it sideways.

Turn in your tokens in Shattrath City to Kelara for Aldor-aligned players or Verynna Dawnstar for Scryers-aligned players.

Helm: Helm of the Vanquished Defender, Lady Vashj, Serpentshrine Cavern
Shoulders: Pauldrons of the Vanquished Defender, Void Reaver, Tempest Keep: The Eye
Chest: Chestguard of the Vanquished Defender, Kael’thas Sunstrider, Tempest Keep: The Eye
Hands: Gloves of the Vanquished Defender, Leotheras the Blind, Serpentshrine Cavern
Boots: Soul-Strider Boots, Fathom-Lord Karathress, Serpentshrine Cavern

Burning Crusade: Tier 6

Tier 6 is a little weird because while it has tokens for a full set, including bracers, belt, and boots…they don’t match. This is presumably because these tokens drop in Sunwell Plateau, which was added after the other two. But there are models that match in game. So I included both. 8| Lazy Blizzard.

Tier 6: Absolution Regalia
For the helm, shoulders, chest, and pants, turn in your tokens to Tydormu inside the Battle for Mount Hyjal instance. Remember, you need to be in a raid group to enter. For the belt, bracers, and boots, turn them in to Theremis, on a boat in the Sun’s Reach Harbor on the Isle of Quel’danas.

Helm: Helm of the Forgotten Conqueror, Archimonde, The Battle for Mount Hyjal
Shoulders: Pauldrons of the Forgotten Conqueror, Mother Shahraz, Black Temple
Chest: Chestguard of the Forgotten Conqueror, Illidan Stormrage, Black Temple
Hands: Gloves of the Forgotten Conqueror, Azgalor, The Battle for Mount Hyjal
Belt: Belt of the Forgotten Conqueror, Brutallus, Sunwell Plateau (Matching: Belt of Divine Guidance, Illidari Council, Black Temple)
Boots: Boots of the Forgotten Conqueror, Felmyst, Sunwell Plateau (Matching: Archbishop’s Slippers, Anetheron, The Battle for Mount Hyjal)

Wrath of the Lich King Tier 7 & 7.5

Tier 7 & 7.5 are reskins using the same ideas and themes present in the original tier 3 sets. Some of the tokens for each set can be purchased using justice points, but not all of them. It’s worth knowing that the helms for both sets look exactly the same, so you can knock that off your list.

Turn in your tokens to Paldesse at The Threads of Fate in Dalaran.

Tier 7: Heroes’ Regalia of Faith
These items drop in the 10 man versions of their respective raids.
Helm: Helm of the Lost Conqueror, Kel’thuzad, Naxxramas
Shoulders: Spaulders of the Lost Conqueror, Gluth or Loatheb, Naxxramas
Chest: Chestguard of the Lost Conqueror, Gluth or the Four Horsemen, Naxxramas OR Heroes’ Robe/Raiments of Faith, Archavon the Stone Watcher, Vault of Archavon (10 man) OR token purchasable for 550 justice points in Dalaran from Arcanist Ivrenne for the Alliance or Magistrix Lambriesse for the Horde
Hands: Gloves of the Lost Conqueror, Sartharion, Obsidian Sanctum OR Heroes’ Gloves/Handwraps of Faith, Archavon the Stone Watcher, Vault of Archavon (10 man) OR purchasable for 348 justice points in Dalaran from Arcanist Ivrenne for the Alliance or Magistrix Lambriesse for the Horde
Belt: Agonal Sash, Anub’Rekhan
Boots: Saltarello Shoes, Heigan the Unclean

Tier 7.5: Valorous Regalia of Faith
These items drop in the 25 man versions of their respective raids.
Helm: Crown of the Lost Conqueror, Kel’thuzad, Naxxramas
Shoulders: Mantle of the Lost Conqueror, Gluth or Loatheb, Naxxramas (Also purchasable for 417 justice points in Dalaran from Arcanist Adurin for the Alliance or Magister Brasael for the Horde)
Chest: Breastplate of the Lost Conqueror, Gluth or the Four Horsemen, Naxxramas OR Valorous Robe/Raiments of Faith, Archavon the Stone Watcher, Vault of Archavon (25 man)
Hands: Gauntlets of the Lost Conqueror, Sartharion, Obsidian Sanctum OR Valorous Gloves/Handwraps of Faith, Archavon the Stone Watcher, Vault of Archavon (25 man)
Belt: Sash of Solitude, Patchwerk, Naxxramas
Boots: Serene Echoes, Heigan the Unclean

Wrath of the Lich King: Tier 8, 8.5, & 9

Click the image for a larger version.

Turn in your tokens to Paldesse at The Threads of Fate in Dalaran.

Tier 8: Valorous Regalia of Sanctification
All of these tokens drop in 10 man Ulduar.
Helm: Helm of the Wayward Conqueror, Mimiron
Shoulders: Spaulders of the Wayward Conqueror, Thorim
Chest: Chestguard of the Wayward Conqueror, Yogg-Saron
Hands: Gloves of the Wayward Conqueror, Freya OR Valorous Gloves/Handwraps of Sanctification, Emalon the Storm Watcher, Vault of Archavon (10 man)
Belt: Embrace of the Leviathan, Flame Leviathan (25-man)
Boots: Starlight Treads, Algalon the Observer

Tier 8.5: Conqueror’s Regalia of Sanctification
All of these tokens drop in 25 man Ulduar.
Helm: Crown of the Wayward Conqueror, Freya OR token purchasable in Dalaran for 770 justice points from Arcaniet Firael for the Alliance or Magister Sarien for the Horde
Shoulders: Mantle of the Wayward Conqueror, Yogg-Saron
Chest: Breastplate of the Wayward Conqueror, Hodir OR token purchasable in Dalaran for 770 justice points from Arcaniet Firael for the Alliance or Magister Sarien for the Horde
Hands: Gauntlets of the Wayward Conqueror, Mimiron OR Conqueror’s Gloves/Handwraps of Sanctification, Emalon the Storm Watcher, Vault of Archavon (25 man)
Boots: Boots of Fiery Resolution, Flame Leviathan OR Treads of the False Oracle, Yogg-Saron

Tier 9: Velen’s/Zabra’s Regalia
These items are purchased with justice points. The Alliance and Horde versions look the same, as do the different ilevel versions. If you want the higher ilevel ones, you need to run Trial of the Crusader for the appropriate trophy. ilevel 245 requires a Trophy of the Grand Crusader along with their original justice points cost, and ilevel 258 requires the Regalia of the Grand Conqueror token.

These can be purchased from Rueben Lauren at the Threads of Fate in Dalaran or Aspirant Naradiel at the Argent Tournament.
Helm: 591 justice points
Shoulders: 478 justice points
Chest: 591 justice points
Hands: 478 justice points OR Zabra’s/Velen’s Gloves/Handwraps of Conquest (10 man) OR Zabra’s/Velen’s Gloves/Handwraps of Triumph (25 man), Koralon the Flame Watcher, Vault of Archavon
Belt: Sash of Potent Incantations, sold for 487 justice points in Dalaran by Arcanist Firael for the Alliance or Magister Sarien for the Horde. It can also be purchased from Paldesse at the Threads of Fate.

Wrath of the Lich King: Tier 10, 10.5, and 10.5 Heroic

Click the image for a larger version.

Turn in your set pieces and marks to Rueben Lauren in Dalaran or Scott the Merciful inside the entrance to Icecrown Citadel.

Tier 10: Crimson Acolyte’s Regalia
This version is purchasable only with justice points or as lookalike drops in 10 man ICC.
Helm: 1,100 justice points OR Thaumaturge’s Crackling Cowl, Deathbringer Saurfang
Shoulders: 695 justice points OR Bloodstained Surgeon’s Shoulders, Festergut
Chest: 1,100 justice points OR Bloodsoul Raiment, Blood Prince Council
Hands: 695 justice points OR Gloves of Broken Fingers, Rotface OR Crimson Acolyte Gloves/Handwraps, Toravon the Ice Watcher, Vault of Archavon (10 man)
Belt: Cord of the Patronizing Practitioner, Lord Marrowgar
Boots: Pale Corpse Boots, Blood Prince Council

Tier 10.5: Sanctified Crimson Acolyte’s Regalia
For these pieces, you need the original tier 10 piece and a Conqueror’s Mark of Sanctification from 25-man ICC. There are also a few lookalike drops on this version.
Helm: Corp’rethar Ceremonial Crown, Gunship Battle
Chest: Sanguine Silk Robes, Blood Prince Council OR Ermine Coronation Robes, sold in Dalaran for 1,100 justice points by Arcanist Uovril for the Alliance or Magister Arlan for the Horde
Hands: San’layn Ritualist Gloves, Blood Prince Council OR Gloves of Ambivalence, sold in Dalaran for 695 justice points by Arcanist Uovril for the Alliance or Magister Arlan for the Horde OR Sanctified Crimson Acolyte Gloves/Handwraps, Toravon the Ice Watcher, Vault of Archavon (25 man)
Belt: Lingering Illness, Festergut OR Circle of Ossus, sold in Dalaran for 695 justice points by Arcanist Uovril for the Alliance or Magister Arlan for the Horde. It can also be purchased from Paldesse at the cloth armor shop or Goodman “the Closer” inside the ICC entrance.
Boots: Pale Corpse Boots, Blood Prince Council (10 man normal)

Tier 10.5 Heroic: Heroic Sanctified Crimson Acolyte’s Regalia
For these pieces, you need the tier 10.5 pieces and a Conqueror’s Mark of Sanctification from heroic 25-man ICC. There are also a few lookalike drops.
Helm: Corp’rethar Ceremonial Crown, Gunship Battle (Heroic)
Chest: Sanguine Silk Robes, Blood Prince Council (Heroic)
Hands: San’layn Ritualist Gloves, Blood Prince Council (Heroic)
Belt: Lingering Illness, Festergut (Heroic)
Boots: Pale Corpse Boots, Blood Prince Council (10 man normal)

Cataclysm: Tier 11

AKA the advent of TOILET SHOULDERS. Here there’s no difference between 10-man or 25-man loot. Heroic can apply to either. Please note that the belts display somewhat incorrectly on these models – the belts puff out.

Turn in your tokens to Jamus’Vaz in Orgrimmar if you’re Horde or Faldren Tillsdale in Stormwind City if you’re Alliance.

Tier 11: Mercurial Regalia
Helm: Helm of the Forlorn Conqueror, Nefarian, Blackwing Descent OR Al’Akir, Throne of the Four Winds
Shoulders: Mantle of the Forlorn Conqueror, Cho’gall, Bastion of Twilight
Chest: 2,200 justice points
Hands: 1,650 justice points
Belt: X-Tron Duct Tape, Omnotron Defense System, Blackwing Descent OR Cord of the Raven Queen, purchasable from Provisioner Whitecloud in Nordrassil at exalted with Guardians of Hyjal
Boots: Treads of Liquid Ice, Ascendant Council, Bastion of Twilight Or Slippers of Moving Waters, purchasable for 1,650 justice points from Faldren Tillsdale in Stormwind City for the Alliance or Jamus’Vaz in Orgrimmar for the Horde

Tier 11.5: Heroic Mercurial Regalia
These items each require the regular tier 11 version and then a token from the heroic version of their respective raids.
Helm: Crown of the Forlorn Conqueror, Nefarian, Blackwing Descent
Shoulders: Shoulders of the Forlorn Conqueror, Cho’gall, Bastion of Twilight
Chest: Chest of the Forlorn Conqueror, Halfus Wyrmbreaker, Bastion of Twilight
Hands: Gauntlets of the Forlorn Conqueror, Magmaw, Blackwing Descent
Belt: X-Tron Duct Tape, Omnotron Defense System, Blackwing Descent (Heroic)
Boots: Treads of Liquid Ice, Ascendant Council, Bastion of Twilight (Heroic)

Cataclysm: Tier 12

Turn in your tokens to Jamus’Vaz in Orgrimmar if you’re Horde or Faldren Tillsdale in Stormwind City if you’re Alliance. All of these drop in Firelands.

Tier 12: Regalia of the Cleansing Flame
Helm: Helm of the Fiery Conqueror, Ragnaros
Shoulders: Mantle of the Fiery Conqueror, Majordomo Staghelm
Chest: 2,200 valor points
Hands: 1,650 valor points
Belt: Majordomo’s Chain of Office, Ragnaros

Tier 12.5: Heroic Regalia of the Cleansing Flame
These items each require the regular tier 12 version and then a token from the heroic version of their respective raids.
Helm: Crown of the Fiery Conqueror, Ragnaros (Does not require tier 12 piece)
Shoulders: Shoulders of the Fiery Conqueror, Majordomo Staghelm (Does not require tier 12 piece)
Chest: Chest of the Fiery Conqueror, Alysrazor
Hands: Gauntlets of the Fiery Conqueror, Baleroc
Belt: Majordomo’s Chain of Office, Ragnaros (Heroic)

Tailoring Recolors

There are 2 sets crafted through tailoring that are recolors of earlier priest tiers.

Blue Prophecy (Whitemend Wisdom & Primal Mooncloth)
All of the pieces below are crafted with tailoring.
Helm: Whitemend Hood
Shoulders: Primal Mooncloth Shoulders
Chest: Primal Mooncloth Robe
Belt: Primal Mooncloth Belt

Red Transcendence (Wrath of Spellfire)
Chest: Spellfire Robe
Belt: Spellfire Belt
Gloves: Spellfire Gloves

Dungeon and Raid Recolors

Click the image for a larger version.

These are recolors that drop within dungeons and raids.

Blue Devout
Helm: Collar of Command, Shirrak the Dead Watcher, Auchenai Crypts
Shoulders: Pauldrons of Sufferance, Epoch Hunter, Escape from Durnholde Keep
Chest: Raiments of Divine Authority, Keli’dan the Breaker, Blood Furnace
Boots: Slippers of Serenity, Exarch Maladaar, Auchenai Crypts

Purple Transcendence
Helm: Scintillating Headdress of Second Sight, Shirrak the Dead Watcher, Auchenai Crypts (Heroic)
Shoulders: Vestia’s Pauldrons of Inner Grace, Cache of the Legion, The Mechanar
Chest: Robe of Effervescent Light, Keli’dan the Breaker, Blood Furnace (Heroic)
Hands: Prismatic Mittens of Mending, Commander Sarannis, The Botanica
Belt: Cord of Belief, Mennu the Betrayer, Slave Pens (Heroic)
Boots: Light-Woven Slippers, Darkweaver Syth, Sethekk Halls

White Absolution
All of the pieces below drop in Black Temple.
Helm: Cowl of Benevolence, Teron Gorefiend
Shoulders: Amice of Brilliant Light, Shade of Akama
Chest: Garments of Temperance, Gurtogg Bloodboil
Hands: Gloves of Unfailing Faith, Essence of Souls
Boots: Slippers of Dutiful Mending, sold for 520 justice points by Anwehu in Shattrath City or Smith Hauthaa at Sun’s Reach Armory on Isle of Quel’danas

Purple Sanctification
There are a few drops in Ulduar that use the same models of tier 8, but are a slightly different color. These are listed below. I didn’t include the belt drop from XT-002 Deconstructor, Conductive Cord, as it is red in tint and doesn’t match anything else in the set. It’s a slightly different shade from the Lifespark Visage’s red. I’m…not sure why I included that, actually.
Helm: Lifespark Visage, Flame Leviathan (10 man)
Shoulders: Mantle of Wavering Calm, XT-002 Deconstructor OR Mantle of the Unknowing, General Vezax. Both are from 25 man.
Chest: Raiments of the Iron Council, The Iron Council (25 man)
Hands: Handwraps of Plentiful Recovery, Kologarn (25 man)

Priestess of the Moon: Hero Class wishlist

Inspired by the article on a Technomage hero class over at Tree Heals Go Woosh, I ended up coming up with a hero class I’ve always deeply desired: Priestess of the Moon.

I hope I came up with something interesting – what was most challenging was making them not too similar to existing priests. I ended up taking some cues from the priestess of the moon units in Warcraft III, as well as the old night elf priest racials, DPS and healing druids, hunters, and yes, straight up priests.

Chances are, a lot of these don’t end up making sense or may seem clunky. The numbers might seem wacky, too. I’m not here to provide a finished, tailored package, just a fun idea.

The Priestess of the Moon: Spiritual leader and also full of pew pew

This hero class, unlike death knights, would begin at a lower level – 45 – in an instanced area, the Domicile of the Moon. It includes 2 DPS trees – a tree that focuses on bows like hunters but uses intellect, and a caster tree. It also includes a healing tree that is something of a mix between restoration druids and discipline priests. All three trees wear cloth and are mana users, although the DPS trees each have their own power resource in addition to mana.

What sets the priestess of the moon apart, however, is that they can only be played by female characters (I’m thinking of coming up with a male-only hero class to balance it). The Alliance races they can be played by are Night Elf, Worgen, and Draenei. As for Horde races, they can be played by Tauren, Troll, and Blood Elf. (Reasons for these races are down at the bottom of the list.)

Passive Abilities

Etherealism: Increases Intellect by 5% (+ 5% Agility if in the Archer tree.) Gained at level 50. (This is in line with the other cloth casters.)

Deadly Precision: Removes required minimum range on all ranged bow attacks. Gained at level 45. (Since there won’t be a pet to hold the target at range, this is required.)


An archer is modeled like a hunter in that they use bows and stand back and shoot their target, but also like other casters since their attacks are affected by Intellect and other spell stats. Their arrows are charged. As such, nearly all of their talents that affect spell stats also affect their equivalent ranged stats. Their attacks are affected by Lunar and Astral charges, which were inspired by cat druid and rogue combo points, but also function slightly like death knight runes in that you need the charges to cast certain spells. (This requirement would only be if you were an archer. Other specs would be able to cast all the baseline archer spells, but they’d be very weak and the mana cost would be much higher.)

Immediate bonuses:

Elune’s Arrow: Fires an arrow at the targeted location, causing damage and stunning those within a 10 yard radius for 2 seconds. Consumes all Lunar charges. Damage done is increased by the number of Lunar charges consumed. Grants 2 Astral charges.

Charged Arrows: Your archery spells will now grant and consume Lunar and Astral charges. Lunar and Astral charges affect which spells you can cast when and how much damage those spells will do.

Nightrunner: Intellect and Agility increased by 15%. (You know all that +int and +agil gear that’s floating around? (I’m looking at you, Falcon.) Guess who’d get a lock on it?)

Mastery – Night Archer: Increases damage done by your Lunar and Astral charges by X amount per point of mastery. (Available at 80.)

Spells in tree:

Moonlight Shadow: Puts you into stealth mode, decreasing the range at which enemies can detect you. Attacks made will cancel the effect. Can be cast while in combat. 4 minute cooldown.

Moonstruck: Fires an arrow at the target causing X Arcane damage and disorienting them for 3 seconds. Consumes 1 Lunar charge. Grants 1 Astral charge.

Periastron: While active, all archery spells that are cast will behave as if they had 6 charges. Lasts 20 seconds.

Starstorm: Fires a volley of arrows during a channeled cast time at the current target. Consumes all Astral charges. Damage done is increased by the number of Astral charges consumed. Grants 2 Lunar charges.

Other interesting archer talents:

Selenography: Increases mounted speed by 15% and ranged haste rating by 3%. (I dunno, what with the units riding tigers and all they seemed like ones who’d get a movement speed buff.)

Coming Night: The duration of your stun and disorient effects is now increased by 9%. (Archer would probably end up being the favored PVP class. #imjustsayin)

Shadow Walker: Attacks made after emerging from Moonlight Shadow will have a 30% damage bonus.

Occultation: If you have 6 stacks of one charge and 0 stacks of another, you will automatically gain 1 stack of the other charge. This effect cannot occur more than once every 15 seconds.

Probable stat weightings:

Intellect -> Agility -> Hit -> Crit -> Mastery -> Ranged haste


The healing tree, moonweavers are something of an unholy (holy?) blend of discipline priests and restoration druids – they use a lot of damage reduction talents, alongside heal over time spells. (This cooouuuuld end up making them slightly OP. Shields and then regaining health almost right after each hit? Hey, I’d complain too.)

Immediate bonuses:

Elune’s Grace: Heals the target for X amount. Also gives the Elune’s Grace effect, which reduces damage taken by the target by 30% for 5 seconds.

Spiritualism: Healing increased by 15%. (In line with holy priests and restoration druids. And maybe resto shamans, idfk)

Meditation: Allows 50% of mana regeneration from Spirit to continue while in combat. (In line with every other healing spec.)

Improved Purification: Purification can now be used on friendly targets to dispel 1 harmful Magic effect. (More on Purification under baseline spells :D)

Mastery – Lingering Moonlight: Adds a damage reduction effect to your non-heal over time spells. The amount of reduction done is increased by X amount per point of mastery. (Available at 80.)

Spells in tree:

Aphelion: Increases spell haste and critical strike chance by 10% while active, and increases the range of all spells by 15 yards.

Lunar Aegis: Shields the current target, absorbing all damage for 10 seconds or until X damage is absorbed. Also grants a heal over time effect that heals the target for 50% of the absorbtion amount over 10 seconds.

Moon Rays: All heal over time and shield effects currently active on your target will be transferred to 5 other party or raid members.

Astral Double: Creates an astral double of the caster, who will cast Elune’s Grace, Lunar Aegis, and Mend on the most injured party or raid members for 15 seconds.

Other interesting moonweaver talents:

Final Calling: Upon your death, the last party or raid member you healed within 15 seconds that is not you will recieve a heal over time effect for 15% of their maximum health.

Mother Moon: When you have a shield or damage reduction spell active on a target, healing done and recieved by you and the target is increased by 3%.

New Moon: Whenever you cast a damaging spell you will recieve Replenishment, which restores 1% maximum mana every second for 15 seconds to all party and raid members.

Penumbra: Increases the duration of all shield and damage reduction spells by 3 seconds. (Look! Longer shields!)

Probable stat weightings:

Intellect -> Spirit -> Haste -> Crit -> Mastery


Starcallers I had a hard time not making like balance druids. I mean, they’re both spellcasters who use the power of the night. I hope I ended up succeeding, although they might be wildly OP. If Supernova ever showed up in game I’d expect it to get nerfed into the ground. Along with the rest of the class. These guys use mana alongside stacks of a resource called Nova, and would finally compete with priests for cloth spirit gear as they also have a spirit-to-hit conversion.

Immediate bonuses:

Supernova: Consumes all active charges of Nova in an explosive damaging spell. Damage done is increased by 5% for each charge of Nova consumed. Also grants the Nebula effect, which increases spell critical strike chance by 5% for 10 seconds. 15 second cooldown.

Nova: Arcane spells you cast will now grant 1 charge of Nova. Nova can stack up to 5 charges, with each stack increasing damage done by 5%. Consume them through the use of Supernova. All charges of Nova will disappear if not consumed after 40 seconds.

Mastery – Star Bringer: Each time you gain a charge of Nova, your Intellect is increased by X amount for each point of mastery. (which could mean gobs of spell power. Om nom nom.)

Spells in tree:

Meteorite: Calls a meteorite to strike your current target’s location, causing X damage and adding a damage over time effect for 20% of the initial damage caused.

Nightfury: Increases spell critical strike chance by 15% and increases damage caused by charges of Nova by an additional 5% while active.

Falling Star: Causes a star to fall on the current target’s location, causing X damage and rooting them in place for 5 seconds.

Midnight Light: Beams of light shine down on the targeted location, causing X damage to enemies and increasing the melee, ranged, and spell haste rating of all party and raid members within the targeted area by 5%.

Other interesting starcaller talents:

Lunation: When Supernova is on cooldown, your spell haste rating is increased by 3%. Also grants you hit rating equal to 100% of Spirit on your items.

Mu’sha’s Bequest: When you are at less than 25% health, your spells deal 5% more damage. This effect cannot occur more than once every minute.

Ascendancy: When you have fewer than 5 charges of Nova, healing recieved is increased by 10% and the duration of all stun effects used against you is is decreased by .5 seconds.

Blue Moon: When Supernova is on cooldown and you have 5 charges of Nova, you have a 40% chance to gain the Nebula effect.

Probable stat weightings:

Intellect -> Spirit/Hit -> Mastery -> Crit -> Haste

Baseline spells

These spells would be available to all regardless of spec. (This is only a sampling of them. I mean…come on. I wasn’t planning the entire gorram class.)

Shooting Star (Archer): Fires a magical arrow at the target, causing X damage. (Consumes 2 Astral charges for those in the archer tree.)

Net (Archer): Fire a net at the target, rendering them unable to attack. Lasts 30 seconds. (In other words, yay! Another CC! For how much emphasis was put on CC in Cata, I wound up in parties with no CC far too often. :c)

Astral Walk: Domicile of the Moon (Archer): Teleports the caster to Domicile of the Moon. (In line with death knight’s death gate spell, but without the annoying and tempting gate.)

Spirit Return (Moonweaver): Returns a friendly dead player to life with X health and X mana/energy/rage/focus/chi/caffeination. Cannot be cast while in combat.

Mend (Moonweaver): Heals a friendly target for X amount. (Blah blah root healing spell blah blah. There would be a few other spells like this, too, otherwise the moonweaver mastery would never kick in much.)

Purification (Moonweaver): Attempts to dispel 1 beneficial Magic effect from an enemy target. (Improved Purification is given to all moonweaver priestesses of the moon as previously mentioned to work as a friendly dispel.)

Aurora Shield (Moonweaver): Decreases all damage taken by the target by 30% for 15 seconds or until 15 charges are used.

Starshards (Starcaller): Channels a barrage of stars to swarm 3 attacking enemies. Slows their movement speed by 20% while active. (Kind of like mind flay, but more sparkly.)

Cosmology (Starcaller): Increases mastery and critical strike rating by 5%. If cast while in a party or raid, affects all members. Lasts 1 hour. (Oh look. Generic buff. Yaaaaaay.)

The story of the priestesses of the moon

Some of you godless heathens more unfortunate types may have gotten through this whole article without knowing who the priestesses of the moon are or why I’m bothering to make a hero class. Well, I’m bothering because they’re awesome.

The priestesses of the moon are an organization of night elf women led by Tyrande Whisperwind. In a nutshell, they worship the goddess of the moon, Elune (known to the tauren as Mu’sha). All night elf priests currently roleplayed are technically priestesses of the moon, but they don’t have the game mechanics along with it, since priests worshipping the Light are far more numerous. In Warcraft III, priestesses of the moon were archers, healers, and spellcasters, and a force to be reckoned with. (I tried to kill Tyrande once and her starfall wiped the floor with my raid.)

Now that that’s down, what’s up?

For the hero class, it is no longer night elf only. They have begun taking in students sympathetic to their worship – alongside them are the worgen, who were excellent studies under druidism, and the draenei, who see Elune as similar to the Naaru (and may even think of her as one themselves). The tauren, who know Elune as Mu’sha, have always felt a closeness to the moon. They are joined by the trolls, who are versatile and have always found power in the night and shadows, along with a small group of blood elves, who claim heritage and kinship with the priestesses of the moon due to their common descent, and who have an affinity for the nature and the worship of the night, turning away from the sun.

The priestesses of the moon are centered in Darnassus’ Temple of the Moon, but new students begin in the Domicile of the Moon, a lovely temple and gardens nestled in Hyjal. There they are overseen by Lissae Shadowleaf, a venerable night elf priestess of the moon.

New characters begin their quests to leave studying and learning the worship and duties of their chosen class, but while studying they uncover a mysterious set of attack plans for the temple. Upon reporting the news to Lissae, they begin an investigation to find out who planned the attack and when it will happen.

But it’s too late – the betrayer reveals herself as Nilla Shadowleaf, Lissae’s sister, who has, of course, grown discontent. She has gathered a small army to destroy the Domicile, claiming that its new acceptance of non night elves will ruin the order. Characters are called to fight in the battle, succeeding only when Tyrande arrives on the scene.

Okay, that story might be slightly lame, but I was running out of ideas.