holyhead

Quick Class Guides: Holy Priest (6.1)

Holy is one of priest’s two healing specializations. This spec is a reactive healer, meaning that damage is healed after it is taken. Holy priests are currently the least-represented specialization in PvE. They are generally considered weaker than other healers, but are still quite viable.

This guide is intended to give you an overview of the basics of Holy so that you may perform passably well – it is not intended to be an in-depth guide. For more (and better!) information on how to master holy, please visit Icy Veins’ holy priest guide.

Last Updated: March 13, 2015 (up-to-date for 6.1)

Cheat Sheet

  • Gem and enchant for multistrike
  • Blanket the raid with Renew and Circle of Healing on cooldown
  • Use Serenity chakra for small groups, Sanctuary Chakra for large (raids)
  • Do not cast Prayer of Healing or Clarity of Purpose with no Serendipity stacks
  • If you have 2 stacks of Serendipity, cast Heal or PoH/CoP before your next FH or BH

Stat Priority

Multistrike > Haste > Critical Strike > Mastery > Versatility

You may value Critical Strike lower. You should have Spirit on every piece of spirit-possible gear.

Gems and Enchants

All of your gems and enchants should be for multistrike, with Mark of Shadowmoon (Spirit) on your weapon. For low ilvl gear, it is recommended to use Breath enchants and green-quality gems. Switch to blue-quality gems and Gift enchants for better gear that you do not plan to replace as soon.

Talents and Glyphs

Priest talent calculator

What glyphs and talents you use will be dependent on the fight. However, the below is a generally recommended setup that can perform well on all fights:

Level 15: Desperate Prayer or Angelic Bulwark
Level 30: Angelic Feather
Level 45: Surge of Light (Mindbender if mana is an issue)
Level 60: Your decision – Void Tendrils is the PvE default
Level 75: Twist of Fate
Level 90: Cascade
Level 100: Words of Mending

It is not recommended to take Saving Grave in any situation. Divine Star can be utilized on stacked fights when running Surge of Light for procs. Many, many procs.

Glyphs are almost entirely your personal decision. Here are my recommendations:

Glyph of Renew (Near-mandatory)
Glyph of Circle of Healing
Glyph of Fade
Glyph of Binding Heal
Glyph of Deep Wells
Glyph of Lightwell (if your raid is smart)
Glyph of Restored Faith

All of our minor glyphs are purely cosmetic, and offer no combat benefits.

Rotation

Though healing is more fluid and does not have a set “rotation,” there is a general sequence of casts you want to follow as a holy priest.

For the most part, you will want to focus on blanketing the raid with Renew, and casting Circle of Healing on cooldown. You will use Heal or Flash Heal to bring up people who need more attention than this. Prayer of Mending should be kept rolling among the party, though not necessarily cast on cooldown. Power Word: Shield will be used sparingly, but thankfully, you can find a use for most of your heals (Though Renew/CoH will still provide the majority of your healing).

When you cast Flash Heal or Binding Heal, you will gain an effect called Serendipity. Monitor these stacks and do not let them go past 2 – when you have 2 stacks is the best, and really the only, time to cast Prayer of Healing. You should be careful not to cast PoH too often, as it is a huge mana drain.

When you are single target healing, you will want to focus on Holy Word: Serenity + Heal with 2 Serendipity stacks, or Holy Word: Serenity + Flash Heal x2 + Heal – this should generally top someone off.

Chakras

Chakras are a unique mechanic to holy priests, similar to stances for a warrior. Chakras allow priests to switch from damage dealers, to single-target healers, to raid wide healers. For the most part, in a raid, you will be in Sanctuary chakra; however, if the damage is mostly being taken by just a few people, then Serenity is more beneficial. It is certainly worthwhile to switch between Sanctuary and Serenity during different phases of a fight.

Serenity
Within Serenity chakra, all single target heals will refresh Renew (with the exception of Cascade) and Holy Word: Chastise becomes Holy Word: Serenity. Serenity is a very powerful instant heal that increases the critical strike chance of your incoming heals by 25%. You will be using it practically on cooldown – it’s a very good way to spike someone’s health back up.

Sanctuary
Sanctuary chakra causes all heals cast to take 1 second off the cooldown of Circle of Healing (only applies to a CoH that is currently on CD). It will also turn Holy Word: Chastise into Holy Word: Sanctuary, a ground AoE spell. Sanctuary is not worth casting. Do not bother with it, ever.

Chastise
While in Chastise chakra, your shadow and holy damage is increased, and Chastise remains as is – a short term disorient. You will find little use for this in raids unless you are very bored, but if you’re out of mana and running Surge of Light, you can swap into this chakra and spam Smite to fish for Surge procs while waiting for your mana to build up again.

Consumables

Food: Savage Feasts will give 100 Multistrike. You should prefer the 125 mastery food, Salty Squid Roll.

Flask: Greater Draenic Intellect Flask
Potion: Draenic Intellect Potion (throughput) or Draenic Channeled Mana Potion (better mana return than the normal mana potions)

Utility and Other Hints

Though you want to focus on casting Renew and CoH, don’t ignore your other spells. Holy priest is most effective when making use of its’ entire toolkit. Try to avoid healing unless absolutely necessary – holy basically sucks mana through a straw, so focus on being efficient.

If you can get your raid group to do it, glyph Lightwell to be clickable – the heal is much stronger!

Use Leap of Faith to pull allies out of the fire. Or Restored Faith, to save yourself!

Don’t cast Guardian Spirit to save someone from death – use it when someone is nearing death, for the healing increase it provides.

dischead

Quick Class Guides: Discipline Priest (6.1)

Discipline is one of priest’s two healing specializations. This spec focuses on mitigation and absorbs, meaning you will anticipate damage, as well as doing damage to heal. It is currently very well represented and is considered the best healer right now for PvE.

This guide is intended to give you an overview of the basics of Discipline so that you may perform passably well – it is not intended to be an in-depth guide. For more (and better!) information on how to master discipline, please visit Icy Veins’ discipline priest guide.

Last Updated: March 13, 2015 (up-to-date for 6.1)

Cheat Sheet

  • Gem and enchant for mastery
  • Blanket the raid with Power Word: Shield and use Penance to bring them back up
  • Archangel at 2-3 stacks of Evangelism; best used with Prayer of Healing
  • Power Word: Solace on cooldown

Stat Priority

Mastery > Critical Strike > Haste > Multistrike > Versatility

It is not necessary to have spirit on every piece of spirit-possible gear. Your weapon enchant and a spirit trinket should be enough; however, if you are having mana issues, then get more spirit pieces.

Gems and Enchants

All of your gems and enchants should be for mastery, with Mark of Shadowmoon (Spirit) on your weapon. For low ilvl gear, it is recommended to use Breath enchants and green-quality gems. Switch to blue-quality gems and Gift enchants for better gear that you do not plan to replace as soon.

If you are finding you do not need the Shadowmoon proc, then use Mark of Bleeding Hollow (Mastery) for your weapon.

Talents and Glyphs

Priest talent calculator

What glyphs and talents you use will be dependent on the fight. However, the below is a generally recommended setup that can perform well on all fights:

Level 15: Desperate Prayer or Angelic Bulwark
Level 30: Body and Soul or Angelic Feather
Level 45: Power Word: Solace
Level 60: Your decision – Void Tendrils is the PvE default
Level 75: Power Infusion
Level 90: Cascade
Level 100: Words of Mending

It is not recommended to take Spirit Shell, Divine Star, or Saving Grace in any situation. Clarity of Will surpasses Words of Mending in single-target healing.

Glyphs are almost entirely your personal decision. Here are my recommendations:

Glyph of Weakened Soul (Mandatory)
Glyph of Penance (Almost mandatory)
Glyph of Fade
Glyph of Holy Fire
Glyph of Smite (for low-damage fights)
Glyph of Reflective Shield
Glyph of Restored Faith

All of our minor glyphs are purely cosmetic, and offer no combat benefits.

Rotation

Though healing is more fluid and does not have a set “rotation,” there is a general sequence of casts you want to follow as a discipline priest.

For the most part, you will want to focus on blanketing the raid with Power Word: Shield, and using Penance to bring people back up to full. You will rarely cast Heal, though you will use Flash Heal sparingly.

Cast Power Word: Solace on cooldown to build Evangelism stacks, and then use these stacks with Archangel for a guaranteed Divine Aegis on your next Heal, Flash Heal, or Prayer of Healing – it is best used with PoH.

Prayer of Mending will be used sparingly, however, it is worthwhile to cast if you can guaranteed 3-5 bounces of it. Holy Nova will also be used sparingly, for AoE healing.

Anticipating Damage

In order to heal most effectively, discipline priests must anticipate when damage is coming so that their shield is already in place. If you use an addon such as Deadly Boss Mods with boss mechanic timers, make sure these timers are visible and easy for you to see.

If you know that the tank is going to take a large hit in 5 seconds, have Power Word: Shield on him and cast Clarity of Will so that when the hit comes, it is absorbed by the shield. You do not need to anticipate every hit of damage, and it is still worthwhile to have PWS up as much as possible – due to their nature, shields rarely go to waste.

Atonement

Atonement is a mechanic discipline priests have that converts damage from Holy Fire and Smite into healing on nearby allies. For the most part, Atonement healing is weak. However, if there is little damage going out, it is worthwhile to spend some time smiting to get extra heals and Divine Aegis procs out, as well as get some damage on the boss.

Consumables

Food: Savage Feasts will give 100 Critical Strike. You should prefer the 125 mastery food, Sleeper Sushi.

Flask: Greater Draenic Intellect Flask
Potion: Draenic Intellect Potion (throughput) or Draenic Channeled Mana Potion (better mana return than the normal mana potions)

Utility and Other Hints

Keep Evangelism up as much as possible so that if you need it, Archangel is ready to go. It can be worthwhile to stack Evangelism to 5 (using Smite to build stacks if necessary) if there is going to be raidwide damage that requires as much healing as possible.

Use Leap of Faith to pull allies out of the fire. Or Restored Faith, to save yourself!

Communicate when you are going to use Pain Suppression, so that you and the tank don’t end up overlapping valuable cooldowns.

shadowhead

Quick Class Guides: Shadow Priest (6.1)

Shadow is priest’s DPS specialization, and focuses on damage-over-time abilities interspersed with periods of burst damage. It is currently performing and represented well in PvE, bringing middle of the pack DPS for both AoE and single target.

This guide is intended to give you an overview of the basics of shadow so that you may perform passably well – it is not intended to be an in-depth guide. For more (and better!) information on how to master shadow, please visit Icy Veins’ shadow priest guide.

Last Updated: March 13, 2015 (up-to-date for 6.1)

Cheat Sheet

  • Clarity of Power Dotweave single target; Auspicious Spirits 4+ targets
  • Haste gems & enchants unless you have separate gear sets (then it’s mastery for CoP, crit for AS)
  • Dotweave rotation: Mind spike until MB is off cooldown. At 5 orbs, SW:P, VT, DP, channel Insanity, MB on cooldown, DP again, back to spike
  • AS/CoP Lite rotation: Apply SWP and VT to all main targets, DP at three orbs, mind flay as filler.

Stat Priority

Clarity of Power Dotweave/Dotless: Mastery > Haste > Multistrike > Critical Strike > Versatility
Clarity of Power Lite: Haste > Multistrike > Critical Strike > Versatility > Mastery
Auspicious Spirits: Critical Strike > Haste > Multistrike > Versatility > Mastery
Void Entropy: Haste > Multistrike > Critical Strike > Versatility > Mastery

Gems & Enchants

With the changes to gems and enchants, you will simply want to use the gems and enchants that correspond to the best stat for the rotation. However, if you are regularly changing between rotations dependent on fight, you will want to use haste gems and enchants, with Mark of the Thunderlord (Critical Strike) on your weapon.

For low ilvl gear, it is recommended to use Breath enchants and green-quality gems. Switch to blue-quality gems and Gift enchants for better gear that you do not plan to replace as soon.

Clarity of Power Dotweave/Dotless: Mastery (Mark of Bleeding Hollow)
Clarity of Power Lite: Haste (Mark of Warsong)
Auspicious Spirits: Critical Strike (Mark of the Thunderlord)
Void Entropy: Haste (Mark of Warsong)

Talents and Glyphs

Priest talent calculator

What glyphs and talents you use will be dependent on the fight. However, the below is a generally recommended setup that can perform well on all fights:

Level 15: Desperate Prayer or Angelic Bulwark
Level 30: Angelic Feather
Level 45: Insanity
Level 60: Your decision – Void Tendrils is the PvE default
Level 75: Twist of Fate
Level 90: Halo (Cascade for multi-target)
Level 100: Clarity of Power

Glyphs are almost entirely your personal decision. Here are my recommendations:

Glyph of Reflective Shield (minor DPS boost)
Glyph of Shadow Word: Death (gives you something to cast on the move – recommended with dotweave/dotless)
Glyph of Mind Flay
Glyph of Fade (very good if you like your healers)

Glyph of Silence (VERY useful on fights with interrupts)
Glyph of Restored Faith
Glyph of Vampiric Embrace

All of our minor glyphs are purely cosmetic, and offer no combat benefits.

Talent discussion

Though Insanity, Twist of Fate, Halo, and Clarity of Power are considered the “default”, shadow is quite unique in that the level 100 talents can completely change our playstyles, and as such, have different Simcraft rankings – they are basically considered a different specialization. Clarity of Power Dotweave will be your default rotation for single target, and Auspicious Spirits will be the choice for multi-target fights like Blast Furnace. It is currently not recommended to take Void Entropy in any situation. For those who favor a more classical style of play, Clarity of Power Lite is an alternate rotation that will still provide decent single and multi-target damage (it’s what I play!).

In regards to the other talents, Mindbender is a decent choice single target, as is Surge of Darkness for multitarget. It is not recommended to take Shadowy Insight on any fight, but Power Infusion will be a good choice on single target fights where you cannot proc Twist of Fate’s buff.

Rotation

Below I cover each rotation specifically. Remember, you will want to use CoP dotweave single target, and AS multitarget, generally.

Clarity of Power Dotweave

Dotweaving is a rotation using the CoP talent that focuses on “weaving” in our other DoTs during Devouring Plague uptime in order to maximize DPS. At first blush this rotation may appear to be unforgiving and impossible to move with; however, if you learn to anticipate periods of movement, you will still be able to do very good damage.

Mind Blast > Mind Spike > Mind Spike > Mind Spike
Mind Blast > Mind Spike > Mind Spike > Mind Spike
Mind Blast > Mind Spike > Mind Spike > Mind Spike
Mind Blast > Mind Spike > Mind Spike > Shadow Word: Painbr>
Mind Blast > Vampiric Touch > Devouring Plague > Mind Flay (1 GCD)
Mind Blast > Insanity (2 GCDs) > Devouring Plague > Mind Blast > Insanity (1 GCD) > Insanity (2 GCDs)
Reset

Remember to cast your level 90 talent on cooldown (but don’t delay Mind Blast for it).

Execute Rotation
It is not recommended to continue dotweaving in execute, so cast Mind Spike upon entering execute to remove any dots. Your execute rotation will be the below priority:

Shadow Word: Death x2 > Mind Blast > Devouring Plague > Mind Flay

Though that rotation may seem a bit scary, the essentials of it are this:

  • Mind Blast is always kept on cooldown
  • Shadow Word: Pain and Vampiric Touch are applied to the target before Devouring Plague is cast, so that they will fall off by the time the second plague ends
  • Mind Spike is cast as filler when Plague is NOT on the target – Mind flay is the filler when it is
  • You do NOT need to maximize Insanity uptime. It is there purely to give some extra oomph while you protect Devouring Plague

Clarity of Power Dotless

CoP dotless is very similar to dotweave, and was the “intended” rotation for CoP. It’s much more forgiving than dotweave, and you may consider it if dotweave is giving you trouble. Your rotation is:

Mind Blast until three OR five orbs > Mind Spike as filler > Devouring Plague > Mind Flay while plague is on the target > > Level 90 talent on cooldown > Reset

You can choose to cast Devouring Plague at three or at five orbs. If you wish to have a large burst of damage at a particular time, then save up for five orbs. This is recommended if you have a trinket or some other cooldown available soon.

Clarity of Power Lite

Clarity of Power Lite is a rotation that plays much more like a classic shadow priest. It is a very high-mobility rotation, and while its damage is lower than dotweave, it is much more fluid. Your rotation is more of a priority, but here’s a guide:

Mind Blast > Shadow Word: Pain > Vampiric Touch > Devouring Plague at 3 orbs > Mind Flay as filler > Level 90 talent on cooldown

In execute, Shadow Word: Death becomes top priority.

Make sure you keep SWP and VT up at all times – do not let them fall off. We no longer need to worry about snapshotting, so get as close to 100% uptime as possible!

Auspicious Spirits

Keep an eye on your orbs when you’re playing AS. Your rotation will be a priority:

Mind Blast > Shadow Word: Pain > Vampiric Touch > Devouring Plague at 3 orbs > Mind Flay as filler > Level 90 talent on cooldown

In execute, Shadow Word: Death becomes top priority.

Void Entropy

Void Entropy has a very high ramp up time. You will want to start with 3 or 5 orbs as often as possible to mitigate this. Your rotation will be the following:

Mind Blast > Shadow Word: Pain > Vampiric Touch > Mind Blast > Mind Flay as filler > Mind Blast > Void Entropy > Mind Flay as filler > Refresh dots as necessary > Mind Blast until 3 orbs > Devouring Plague

In execute, Shadow Word: Death becomes top priority.

You will be able to maintain Void Entropy on a maximum of two targets. You will not need to recast Entropy again unless it falls off. Do not waste Entropy on anything that will not be up for longer than a minute.

AoE

2 – 4 targets: Shadow Word: Pain and Vampiric Touch other targets. Continue main rotation on one target. With Insanity talent, Mind Sear after Devouring Plague.
5+ targets: Mind Sear. With Insanity talent, Mind Blast on cooldown, Mind Sear after Devouring Plague.

Consumables

Food: Savage Feasts will give 100 Haste. 125 stat food matching your stat below:

Clarity of Power Dotweave/Dotless: Sleeper Sushi
Clarity of Power Lite: Buttered Sturgeon
Auspicious Spirits: Pickeled Eel
Void Entropy: Buttered Sturgeon

Flask: Greater Draenic Intellect Flask

Potion: Draenic Intellect Potion

Utility and Other Hints

Dispersion is very powerful for PvE. Use it if you know you’re going to take a lot of damage or if you’re going to mess something up.

Glyph of Restored Faith is very useful on some fights – for example, Blackhand or Operator. Don’t underestimate it!

If you have Glyph of Reflective Shield, anticipate incoming spikes of damage and shield yourself, such as Enfeebling Roar on Twin Ogrons. It’s a boost to your DPS!